Gold
Everything you earn, everything you can spend it on, and everything we promise we will never do.
Last updated: 21 May 2026 · Version 1.0
Gold is a loyalty reward, not money. Think Air Miles or Starbucks Rewards — not casino chips. Earn it through gameplay, spend it on physical merchandise in our Catalog. That's it.
1. What Gold can do
| You can | How |
|---|---|
| ✓ Earn Gold by playing | Daily streaks, walk-ins, badge unlocks, suburb completion, first-time Carrier sightings. Full rates in §3 below. |
| ✓ Spend Gold on Catalog items | Physical merchandise: postcards, enamel pins, T-shirts. Shipped to your Australian address. Full prices in §4 below. |
| ✓ Save Gold indefinitely | Your Gold balance does not expire while your Hunter account is active. |
2. What Gold can never do
These are hard product commitments. We will not change them. If we ever did, it would require 14 days advance written notice to every Hunter, per our Terms §16.
| You cannot | Why |
|---|---|
| ✗ Buy Gold | There is no in-app purchase, subscription, or bundle that grants Gold anywhere in WearMoney. Gold can only be earned through gameplay. |
| ✗ Cash out Gold | Gold has no cash value. We will not exchange Gold for AUD, store credit, gift cards, cryptocurrency, or any other currency or financial instrument. |
| ✗ Transfer or sell Gold | Gold is tied to your account. It cannot be sent to another Hunter, gifted, sold, or traded. |
| ✗ Win Gold by chance | Every Gold emission has a fixed, published rate. There are no mystery boxes, no loot boxes, no spin-to-win, no gacha. You always know exactly what you earn. |
| ✗ Win Catalog items by chance | Catalog items have a fixed Gold price. You always know exactly what you get before you redeem. |
3. Gold earn rates
Every way to earn Gold. We update this table when rates change (with 14 days advance email notice).
| Activity | Gold | Cooldown / cap |
|---|---|---|
| Daily streak (open the app once per day) | +1G | 1 per day |
| Scan a Free merchant sticker that is not on today's quest list | +1G | Max 7G per week |
| Unlock Bronze badge at a merchant (first redeem) | +5G | Once per merchant |
| Unlock Silver badge at a merchant (5 visits) | +25G | Once per merchant |
| Unlock Gold badge at a merchant (15 visits) | +100G | Once per merchant |
| Complete a Suburb badge collection | +50G | Once per suburb |
| First scan of a new Carrier you have never met before | +10G | Once per Carrier |
| Walk-in scan at a Paid merchant (Bronze badge tier) | +1G | 24h cooldown, 3 per week per merchant |
| Walk-in scan at a Paid merchant (Silver badge tier) | +3G | 24h cooldown, 3 per week per merchant |
| Walk-in scan at a Paid merchant (Gold ✨ badge tier) | +10G | 24h cooldown, 3 per week per merchant |
Indicative monthly Gold earn for an active Hunter: ~150–200G/month.
4. Catalog prices
Every Catalog item, every Gold price. Always deterministic — what you see is what you get.
| Item | Gold | Shipping |
|---|---|---|
| Brisbane explorer postcard (4 designs, 1 per redemption) | 25G | Included (AU) |
| WearMoney enamel pin (Hunter logo) | 100G | Included (AU) |
| WearMoney Hunter T-shirt (size S–XXL) | 500G | Included (AU) |
Phase 0 Catalog: Australian addresses only. Typical fulfillment 7–10 business days from redemption.
5. Account closure
If you close your Hunter account voluntarily, or if your account is terminated for breach of our Terms of Service, your unredeemed Gold balance is forfeited. Catalog redemptions you have already paid out will still be fulfilled.
6. Legal classification
Gold is a digital loyalty reward programme. It is structurally identical in category to Air Miles, Qantas Frequent Flyer, or Starbucks Rewards. It is not gambling, wagering, or chance-based gaming under any Australian or Queensland law. Gold is not a financial product, security, e-money, or stored-value facility.
For the full legal language, see Terms of Service §8 — Gold rewards and loyalty programme.
7. Questions
Anything unclear about how Gold works? Email support@wear-money.com and we will get back to you within 2 business days.